about me
i'm thibaut hunckler
developer engineer
video games, ar and vr
about here
share my work and tips
some thoughts and articles
nothing too serious
I'm currently working on
a chill and colorful puzzle game!

In Kewbii, make the 'Kewb' roll and explore hundred of colorful stages. Discover and use several powers to complete levels, achieve their quests and solve their puzzles... or you can chill out and create your own ones!

I'm developping this game on my spare time.
The development is in good track. I'm currently creating levels and I'm working hard on the level editor itself!

I also worked on
Chanko Studios' first game!

Chanko Studios is a young indie game studio based in Lyon.
I joined the team during the development of It's A Wrap!, a unique puzzle-platformer, with an awesome gameplay mecanic based on video editing software.

I worked on the gameplay (mainly the platforming part), I made the game run properly on Nintendo Switch, and I finally was kind of a technical artist, developping shaders, visual effects and helping artists to define and reach visual objectives, as I was the most experienced guy on Unity engine.
Of course, a lot of bug fixing was part of the journey..!

Upper Byte's games!

Upper Byte was also a french indie game studio based in Lyon.
When I joined the team, the first game Wooden Sen'SeY was already released and available on PC. I helped develop new game modes and mainly make the game runs on Wii U! It was an amazing and intense experience!

Then, I worked in every development aspects (except graphical stuff) of HeartZ : Co-Hope Puzzles! It's easy to do everything when you are working in a 3 to 5 people team, that's for sure, but it allows me to be very versatile and to discover and learn every steps of game creation: game design brainstormings, level design, integration with graphic and sound artists, gameplay and tools programming... even game presentation during events!

I'm a relatively serious guy...
website created by my bare hands (you can see that, i know, thank you)